Texturing Assignment

I'm taking a texturing class for games this semester, and we were given a model to plan out for texturing.  After the planning phase, we created any textures that we needed (tiling, decals, independents, mixed, and detail maps), including diffuse (color), spec, and normal.

This is the paint-over I did of his model.  I rendered out beauty pass, overlayed an AO pass, and started laying over textures.  Some things I had to manually paint, but the rest was color corrections, and making sure the perspective was correct.